Equipment Data

Unit, Missile and Facility data are found in this file.

The Equipment list data is stored in the file /MAPS/DATA/DEFAULT.UNIT. This file is in .CSV format and can be opened with any text editor. All information about units, missiles and facilities in game is imported during the cache creation. Changes to .UNIT files requires the cache file be recreated for any scenarios/campaigns using those files. See Creating Cache Files for details. A version has been made available that contains headers for those who wish to try modding it.

The Equipment file also defines the commodities in the &&RAWPROD Section

The .UNIT file to be used is specified in the .Scenario file for a given map. To use a custom equipment file, simple adjust the filename and location of the #include command to match your custom file name/location.

Changes to .UNIT files requires the cache file be recreated for any scenarios/campaigns using those files. See Creating Cache Files for details. Changes to the files in the \Maps\DATA folder are not supported by BattleGoat Studios as they are used by the Official Game Scenarios.
 * Custom Equipment files
 * Region Codes
 * Unit Classes
 * Spotting Types
 * Movement Types
 * Facility Source Commodities and Class production types
 * &&RAWPROD Section

WARNING: Using these files in the /Maps/Data/ folders instead of the custom folders may make the game incompatible with others for multiplayer and updates may overwrite modded files