Difficulty Settings

Diplomatic Difficulty
There are many game behaviors and attributes that are altered by the Diplomatic Difficulty Game Setting.

The following AI behaviors are altered by the Diplomatic level:
 * 1) Region Alliances
 * 2) Diplomatic/Trade Offer Quantity
 * 3) Diplomatic/Trade Offer terms favorability
 * 4) AI Favorable Evaluation/Approval of Player Offers and Trades
 * 5) Quantity of War declarations
 * 6) War CB* Requirement
 * 7) Cancellation of Alliance
 * 8) Conspiracy to Declare War

The following other Game Attributes are changed by the Diplomatic level: and for game version 5.2 and later: Note that the United Nations (UN) Approval attribute is equivalent to a region's favor by the World Market.
 * 1) Initial adjustment to Player's UN Treaty Integrity, Approval and Subsidy
 * 2) Initial adjustment to AI Region's UN Treaty Integrity, Approval and Subsidy
 * 3) Effects of Diplomatic and Civilian Ratings (Relations/Opposition) from Normal (default)
 * 4) Effects of CB from Normal (default)
 * 5) Rate of CB decrease over time
 * 6) End-of-day adjustment to U.N. Approvals and Subsidies
 * 7) End-of-day adjustment to AI region's Diplomatic and Civilian Relations and their CB
 * 1) CB penalty against player for possessing the "largest army" or military building capacity (MilCap).
 * 2) Automatic Player CB against AI

* Casus Belli (CB) is a region's justification for war against another region. Penalties for declaring war are inversely proportional to the declaring region's justification/CB.

Military Difficulty
and for Global Crisis Only:
 * 1) AI Ruler Defense Minister Competence
 * 2) AI Unit Intelligence
 * 3) Player Defense Minster Activity
 * 4) Likelihood of Partisans & Guerillas
 * 5) Likelihood of UN Military Advisors
 * 6) Player's initial Military Efficiency
 * 1) Reduction in strength of sold Units after Player/AI exchange (Land-Air/Sea)
 * 2) Reduction in strength of sold Units after AI to AI exchange (Land-Air/Sea)

Economic Difficulty

 * Lower taxation income at higher difficulties
 * Other economic effects adjusted

Approval Effects Lobby Option
The level of "Approval Effect" detemines how strongly the AI regions will react to your diplomatic actions.
 * 1) Effects of Diplomatic and Civilian Ratings (Relations/Opposition) from Normal (default)
 * 2) Effects of Casus Belli (CB) from Normal
 * 3) CB penalty against player for possessing the "largest army" or military building capacity (MilCap) (version 5.2 and above)
 * 4) Decrease of AI Provocation when successfully negociating Peace treaty
 * 5) Increase in AI Provocation upon declaration of war

Critical United Nations Lobby Option
Unchecked will reduce effect of world approval