Game music is now in xwma format (Microsoft XAudio compressed). Older game versions use MP3 formats, see further below
SRU, SRGW, Galactic Ruler[ | ]
- File Type: XWMA
- Format: 22050 Hz, 16 bit, 1 or 2 channel (mono or stereo, depending on sound)
- Music Location: \Sounds\Music
- Sound Effects Location: \Sounds\UI
- In SRU the range is 001 to 127. In GR and SR2030 range is 001 to 499
- Unit Effects Location: \Sounds\Military
- In SRU the range is 001 to 127. In GR and SR2030 range is 001 to 999
- Sharable Music Location: \Sounds\Musicn (game option for streamers to avoid copyright issues)
Music for Galactic Ruler is licensed from Epidemic Sound. As such the music tracks cannot be played in the background if players are live-streaming
- Conversion to and from the XWMA format can be done using Microsoft's xWMAEncode.exe command line tool (part of the DirectX SDK)
- VLC will support XWMA playback but will stutter.
- Audio Playback software Foobar2000 with the vgstream component will play back XWMA files: https://vgmstream.org/
- The following paid software available as a free trial will play back XWMA files: https://www.faasoft.com/articles/xwm-converter.html
Legacy Games[ | ]
Sound and Sound Effects[ | ]
- Game Sounds Stored as standard WAV PCM files.
- Format: 22050 Hz, 16 bit, 1 or 2 channel (mono or stereo, depending on sound)
- Unit Sound effects (Shots, Death) are stored in \Sounds\Military
- User Interface Sounds are stored in \Sounds\UI
Note on Sound Design: Important that sounds don't 'clip' the max volume (ie, the amplitude of the sinewaves in editor will 'hit the ceiling' and get clipped off), otherwise crackling may occur. Also, sounds should begin and end with a small amount of complete silence - ie, even 1/20th of a second, or less, will do.
Music[ | ]
Game Regional Music is stored in \Sounds\Music