DEFCON, which stands for DEFense CONdition, is the state of alertness that a region's military operates at. While a higher (more prepared) DEFCON gives unit efficiency and build rate bonuses, its costs increase significantly. A region not at war has a maximum DEFCON of 2, and a region at war has a minimum DEFCON of 3. DEFCON effects take time to implement, making a rise in DEFCON a clear sign of military preparations.
Preparedness Cost: None[]
DEFCON 5 - Peace[]
- Efficiency Bonus: 10%
- Build Rate: 110%
DEFCON 4 - Guarded[]
- Preparedness Cost: Small
- Efficiency Bonus: 15%
- Build Rate: 120%
DEFCON 3 - Elevated[]
- Preparedness Cost: 1x DEFCON 4
- Efficiency Bonus: 20%
- Build Rate: 130%
DEFCON 2 - High[]
- Preparedness Cost: 2x DEFCON 3
- Efficiency Bonus: 25%
- Build Rate: 150%
DEFCON 1 - War[]
- Preparedness Cost: 2x DEFCON 2
- Efficiency Bonus: 30%
- Build Rate: 170%