Modding Guide - deptprior.csv
This file is located in the /ini folder and contains all of the possible priorities which could be assigned to the ministers of the various departments.
NOTE: Some priorities listed in the file have not been implemented by BattleGoat.
The Data format of the file is:
- Department ID (0-5). While there is no more Operations department, ministers will consider what priorities are set overall and some ministers <may> consult priorities of other departments making those priorities still usable to some extent.
- 0 - Production
- 1 - Research
- 2 - Treasury
- 3 - State
- 4 - Operations
- 5 - Defense
- Priority ID (0-31)
- Unique ID for a given priority. Note that some priorities may contain other priorities in whole or in part within them. In particular, those IDs used for the cabinet minister GUI controls are more "global control" priorities to reflect the design change.
- Priority IDs match up with hard-coded AI Engine minister priorities.
- Key Priority (0-1)
- Not currently used.
- InGame (0-1)
- True/False for whether Priority is to be included in game. If 0, Priority will not be shown to player.
- Conflicts with (0-31)
Related Localization Text section is
- Department ID
- Priority ID