Supreme Ruler Wiki
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Within the game there are two important types of buildings. Facilities and complexes (sometimes known as hubs).
 
Within the game there are two important types of buildings. Facilities and complexes (sometimes known as hubs).
   
There are many facilities and complexes in SRCW with a wide range of uses. They all require Industrial goods to build. Some require Military Goods as well.
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There are many facilities and complexes in the Supreme Ruler series with a wide range of uses. Both require Industrial Goods for construction, while some also require Military Goods.
   
Both types are built within a hex and each hex can hold a maximum of 1 complex and 6 facilities.
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Both facilities and complexes are built within a hex which can hold a maximum of 1 complex and 6 facilities.
   
 
== Complexes ==
 
== Complexes ==

Revision as of 17:29, 7 October 2016

Within the game there are two important types of buildings. Facilities and complexes (sometimes known as hubs).

There are many facilities and complexes in the Supreme Ruler series with a wide range of uses. Both require Industrial Goods for construction, while some also require Military Goods.

Both facilities and complexes are built within a hex which can hold a maximum of 1 complex and 6 facilities.

Complexes

Complexes are the center, or base, of a hex and one must be present before other facilities can be built on a hex. Different types of complex have different uses. Most complexes enable construction of similar types of facilities and do not allow other types of facilities. For example a military complex will allow military facilities to be built around it, but not industrial facilities.

It should be noted that, because of the overlay of categories for some types of facilities this is not a universal rule. For example military goods facilities can be built on both an industrial and military complex.

Civilian population centers, towns etc, act as a type of complex and can hold a wide range of facilities; however it should be noted that while new industrial & military complexes can be built as needed on the map, you can't order the construction of new cities.

Facilities

Facilities are the backbone of your economy and range in type from factories to power plants, fortifications to airfields. Which facilities can be built depends on what type of complex is present and what type of facility you wish to construct, as well as the available resources on the hex.

Industrial Facilities

Industrial Facilities are for harvesting or creating resources, and include everything from farms to power plants.

Civilian Facilities

Civilian Facilities are facilities that fall into another category but can be built in Cities and towns as well. Most Industrial facilities and some military facilities fall into this category as well.

Military Facilities

Primarily used for the creation, repair and storage of military units these facilities are important defending a nation. Other types of military facilities include Air defense sites and radar stations.

List of Industrial Facilities

Facility Name Resource Complex Facility Requirements
Agriculture

Agriculture

Agriculture C

Agriculture

Industrial Complex/City Complex None
Hydroponics

Hydroponics

Agriculture C

Agriculture

Industrial Complex/City Complex

(With relevant tech)

RubberPlantation

Rubber Plantation

Rubber C

Rubber

Industrial Complex/City Complex None
RubberSynthetic

Rubber - Synth

Rubber C

Rubber

Industrial Complex/City Complex

(With relevant tech)

TimberMill

Timber Mill

Timber C

Timber

Industrial Complex None
Oil-GasField

Oil - Gas Field

Petroleum C

Petroleum

Industrial Complex None
OilDerrick

Oil Derrick

Petroleum C

Petroleum

Sea-Based Industrial Complex

(With relevant tech)

OilSynthetic

Oil - Synthetic

Petroleum C

Petroleum

Industrial Complex/City Complex

(With Relevant Tech)

Oil-CoalSynthetic

Oil - Coal Synth

Petroleum C

Petroleum

Industrial Complex/City Complex

(With Relevant Tech)

Oil-BioFuels

Oil - Bio Fuels

Petroleum C

Petroleum

Industrial Complex/City Complex

(With Relevant Tech)

Coal Mine Coal C

Coal

Industrial Complex None
Ore Mine Ore C

Ore

Industrial Complex None
Composite Ore Ore C

Ore

Industrial Complex/City Complex

(With Relevant Tech)

Uranium Mine Uranium C

Uranium

Industrial Complex None
Power - Coal Electricity C

Electricity

Industrial Complex/City Complex None
Power - Petrol Electricity C

Electricity

Industrial Complex/City Complex None
Power - Hydro Electricity C

Electricity

Industrial Complex/City Complex None
Power - Other Electricity C

Electricity

Industrial Complex/City Complex

(With Relevant Tech)

Power - Nuclear Electricity C

Electricity

Industrial Complex/City Complex

(With Relevant Tech)

Consumer Goods ConsumerGoods C

Consumer Goods

Industrial Complex/City Complex None
Industrial Goods IndustrialGoods C

Industrial Goods

Industrial Complex/City Complex None
Military Goods MilitaryGoods C

Military Goods

Industrial Complex/City Complex None

List of Civilian Facilities

List of Military Facilities