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Within the game there are two important types of buildings. Facilities and complexes (sometimes known as hubs).

There are many facilities and complexes in the Supreme Ruler series with a wide range of uses. Both require Industrial Goods for construction, while some also require Military Goods.

Both facilities and complexes are built within a hex which can hold a maximum of 1 complex and 6 facilities.

Complexes[ | ]

Complexes are the center, or base, of a hex and one must be present before other facilities can be built on a hex. Different types of complex have different uses. Most complexes enable construction of similar types of facilities and do not allow other types of facilities. For example a military complex will allow military facilities to be built around it, but not industrial facilities.

It should be noted that, because of the overlay of categories for some types of facilities this is not a universal rule. For example military goods facilities can be built on both an industrial and military complex.

Civilian population centers, towns etc, act as a type of complex and can hold a wide range of facilities; however it should be noted that while new industrial & military complexes can be built as needed on the map, you can't order the construction of new cities.

Facilities[ | ]

Facilities are the backbone of your economy and range in type from factories to power plants, fortifications to airfields. Which facilities can be built depends on what type of complex is present and what type of facility you wish to construct, as well as the available resources on the hex.

Industrial Facilities[ | ]

Industrial Facilities are for harvesting or creating resources, and include everything from farms to power plants. The number of industrial facilities that can be placed inside a single hex are limited by the percentage of resource found in the hex. For example a hex with 33% Agriculture (lowest amount) can support 2 Agriculture facilities, where a hex with 66% (middle amount) can support 4 Agriculture facilities, and a hex with 100% (highest amount) of Agriculture can support 6 Agriculture facilities.

Civilian Facilities[ | ]

Civilian Facilities are facilities that fall into another category but can be built in Cities and towns as well. Most Industrial facilities and some military facilities fall into this category as well.

Military Facilities[ | ]

Primarily used for the creation, repair and storage of military units these facilities are important defending a nation. Other types of military facilities include Air defense sites and radar stations.

List of Industrial Facilities[ | ]

Facility Name Resource Complex Facility Requirements Additional Information
Agriculture

Agriculture

Agriculture C

Agriculture

Industrial Complex/City Complex None
Hydroponics

Hydroponics

Agriculture C

Agriculture

Industrial Complex/City Complex

(With relevant tech)

RubberPlantation

Rubber Plantation

Rubber C

Rubber (SRU)

Industrial Complex/City Complex None Rubber is present in SRU, replacing the Fresh Water commodity in previous SR games.
RubberSynthetic

Rubber - Synth

Rubber C

Rubber (SRU)

Industrial Complex/City Complex

(With relevant tech)

Rubber is present in SRU, replacing the Fresh Water commodity in previous SR games.
WaterWorks

Water Works

FreshWater C

Fresh Water (pre-SRU)

Industrial Complex/City Complex None Fresh Water is present in SR games prior to SRU; replaced by Rubber in SRU.
WaterReclamation

Water Reclamation

FreshWater C

Fresh Water (pre-SRU)

Industrial Complex/City Complex

(With relevant tech)

Fresh Water is present in SR games prior to SRU; replaced by Rubber in SRU.
TimberMill

Timber Mill

Timber C

Timber

Industrial Complex None
Oil-GasField

Oil - Gas Field

Petroleum C

Petroleum

Industrial Complex None
OilDerrick

Oil Derrick

Petroleum C

Petroleum

Sea-Based Industrial Complex

(With relevant tech)

Tech Research Requirement:

Underwater Petroleum Extraction

OilSynthetic

Oil - Synthetic

Petroleum C

Petroleum

Industrial Complex/City Complex

(With Relevant Tech)

Oil-CoalSynthetic

Oil - Coal Synth

Petroleum C

Petroleum

Industrial Complex/City Complex

(With Relevant Tech)

Tech Research Requirement:

Underground Coal Gasification

Oil-BioFuels

Oil - Bio Fuels

Petroleum C

Petroleum

Industrial Complex/City Complex

(With Relevant Tech)

CoalMine

Coal Mine

Coal C

Coal

Industrial Complex None
OreMine

Ore Mine

Ore C

Ore

Industrial Complex None
CompositeOre

Composite Ore

Ore C

Ore

Industrial Complex/City Complex

(With Relevant Tech)

UraniumMine

Uranium Mine

Uranium C

Uranium

Industrial Complex None
Power-Coal

Power - Coal

Electricity C

Electricity

Industrial Complex/City Complex None
Power-Petrol

Power - Petrol

Electricity C

Electricity

Industrial Complex/City Complex None
Power-Hydro

Power - Hydro

Electricity C

Electricity

Industrial Complex/City Complex None
Power-Other

Power - Other

Electricity C

Electricity

Industrial Complex/City Complex

(With Relevant Tech)

Power-Nuclear

Power - Nuclear

Electricity C

Electricity

Industrial Complex/City Complex

(With Relevant Tech)

ConsGoods

Consumer Goods

ConsumerGoods C

Consumer Goods

Industrial Complex/City Complex None
IndGoods

Industrial Goods

IndustrialGoods C

Industrial Goods

Industrial Complex/City Complex None
MilGoods

Military Goods

MilitaryGoods C

Military Goods

Industrial Complex/City Complex None

List of Civilian Facilities[ | ]

List of Military Facilities[ | ]

See also: SR2020 Facilities

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