The orders file contains all the information on what an order does, as well as where it can be used.
It is located in the INI directory of the game directory, look for 'orders.csv'.
The &&ORDERS section is proceeded by a row of headers that identify the values used.
Columns are as follows...
Data Element | Notes |
---|---|
Order Number | This is the numeric ID for the order, used internally |
Order Name | This is the name of the order, overwritten by localization |
Order Location | This is a bitmask field to determine where the order can appear in the UI |
Ground Units | |
Air Units | |
Naval Units | |
Space Units | |
Drop Ship | |
FTL Capable | |
Reserved | |
Specialty - Air Droppable | |
Specialty - Air Carrier | |
Specialty - Heli Carrier | |
Specialty - Carrier Capable | |
Specialty - Direct Fire | |
Reserved | |
Specialty - Mine Layer | |
Specialty - Mine Sweeper | |
Specialty - Bridge Builder | |
Specialty - Upgrade Demo | |
Specialty - Mission ONLY | |
Specialty - Engineer | |
Specialty - NOT Direct Fire Defense ONLY | |
Specialty - NOT Mission ONLY | |
SPY UNIT ONLY | |
Check if unit is large enough to split | |
Check if unit is small enough to be merged | |
Direct Attack Value >0 | |
Indirect Attack Value >0 | |
Destination BASE only | |
Destination Air Base Only | |
Transport Capacity Check | |
Destination Transp Cap Check | |
Require Missiles Available | |
Require Loaded Unit | |
Destination Water-Adjacent Only | |
Can Combine w/Firing | |
Attack Opportune if possible | |
Requires Destination Unit Select | |
Allow for planet sourcehex | |
Allow for system sourcehex | |
Allow for galaxy sourcehex | |
Allow for planet destination hex | |
Allow for system destination hex | |
Allow for galaxy destination hex | |
Restrict to same level | |
Allow For Own Hex | |
Allow for Allied Hex | |
Allow for Neutral Hex | |
Allow for Enemy Hex | |
Allow For Own Upgrade | |
Allow for Allied Upgrade | |
Allow for Neutral Upgrade | |
Allow for Enemy Upgrade | |
Allow For Own Unit | |
Allow for Allied Unit | |
Allow for Neutral Unit | |
Allow for Enemy Unit | |
Shortcut Key <Ctrl>+<Shift>+ | |
Reserved | |
Return to Base | |
Go Into Reserve | |
Naval Transport | |
Naval Transport | |
Bridging | |
Mine - Sweep | |
Mine - Lay | |
Reserved | |
Fire Missiles (within ROE) | |
Bombard (forced bombing) | |
Demolish/Attack Upgrades | |
Attack Defensively (Harass/Stall) | |
Attack Specific Unit | |
Attack Hex (all in hex) | |
Unit is FIRING | |
Capture Territory Order | |
Pursue/Follow Unit | |
Moveto (with Minimal Engage) | |
Escort Mode | |
Patrol Mode | |
Hunt (Aggressive) Mode | |
Recon (Defensive) Mode | |
Unit is MOVING | |
Reserved | |
Resupply | |
Unload Us | |
Load Unit into Us | |
Load into Transport | |
Hold Ground/Defend | |
Entrench/Dig In | |
Increase Readiness | |
Reserved | |
Spy Recon | |
Spy Espionage | |
Spy Sabotage | |
Spy Assassinate | |
Spy Infiltrate | |
Spy Influence | |
Reserved | |
Spy Counterintel | |
Space Drop | |
Space Launch | |
Space FTL | |
Space Colonize | |
Space Dock | |
Reserved | |
Reserved | |
Reserved | |
Air Superiority Mission | |
Reserved | |
Reserved | |
Reserved | |
Reserved | |
Reserved | |
Retreat | |
Construction | |
Training | |
Split Unit | |
Merge Unit | |
Scrap Unit | |
Sell Unit | |
Embark | |
Disembark | |
Strategic Pool | |
HK action | |
Int0 | |
Int1 | |
Int2 | |
Int3 | |
Flt0 | |
Flt1 | |
Flt2 | |
Flt3 | |
cursorNum | What cursor to switch to when this order is selected from order list (0-9) |
changeLevel | What level to change to, if not 0.
|
Header string:
//,,0x1 Popup; 0x2 Adv Ord; 0x4 Opt Dest,Ground Units,Air Units,Naval Units,Space Units,Drop Ship,FTL Capable,Spec - Reserved Use,Spec AirDrop,Spec AirCarrier,Spec Heli Carrier,Spec Carrier Capable,Spec Direct Fire Defense Only,Spec - Reserved Use,Spec Mine Layer,Spec Mine Sweeper,Spec Bridge Builder,Spec U/G Demolish,Spec Mission ONLY,Spec Engineer,NOT Spec Direct Fire Defense Only,NOT Spec Mission ONLY,SPY UNIT ONLY,Check if unit is large enough to split,Check if unit is small enough to be merged,Direct Attack Value >0,Indirect Attack Value >0,Destination BASE only,Destination Air Base Only,Transport Capacity Check,Destination Transp Cap Check,Require Missiles Available,Require Loaded Unit,Destination Water-Adjacent Only,Can Combine w/Firing,Attack Opportune if possible,Requires Destination Unit Select,Allow for planet sourcehex,Allow for system sourcehex,Allow for galaxy sourcehex,Allow for planet destination hex,Allow for system destination hex,Allow for galaxy destination hex,Restrict to same level,Allow For Own Hex,Allow for Allied Hex,Allow for Neutral Hex,Allow for Enemy Hex,Allow For Own Upgrade,Allow for Allied Upgrade,Allow for Neutral Upgrade,Allow for Enemy Upgrade,Allow For Own Unit,Allow for Allied Unit,Allow for Neutral Unit,Allow for Enemy Unit,Shortcut Key <Ctrl>+<Shift>+,1,Return to Base,Go Into Reserve,Naval Transport,Air Transport,Bridging,Mine - Sweep,Mine - Lay,1,Fire Missiles (within ROE),Bombard (forced bombing),Demolish/Attack Upgrades,Attack Defensively (Harass/Stall),Attack Specific Unit,Attack Hex (all in hex),Unit is FIRING,Capture Territory Order,Pursue/Follow Unit,Moveto (with Minimal Engage),Escort Mode,Patrol Mode,Hunt (Aggressive) Mode,Recon (Defensive) Mode,Unit is MOVING,1,Resupply,Unload Us,Load Unit into Us,Load into Transport,Hold Ground/Defend,Entrench/Dig In,Increase Readiness,,Spy Recon,Spy Espionage,Spy Sabotage,Spy Assassinate,Spy Infiltrate,Spy Influence,7,Spy Counterintel,Space Drop,Space Launch,Space FTL,Space Colonize,Space Dock,6,7,8,Air Superiority Mission,2,3,4,5,6,Retreat,Construction,Training,Split Unit,Merge Unit,Scrap Unit,Sell Unit,Embark,Disembark,Strategic Pool,HK action,Int0,Int1,Int2,Int3,Flt0,Flt1,Flt2,Flt3,cursorNum,changeLevel