Regional Data is loaded from a .CVP file (Country Variables / Players) usually located in the \Maps directory. The file lists various information for all regions that have been defined for use on the map and all groups. Each region data begins with
&&CVP [regionnumber]
Each region data section also includes region-specific data with these keys:
&&GROUPING [regionnumber]
&®IONTECHS [regionnumber]
&®IONUNITDESIGNS [regionnumber]
&®IONSOCIALS [regionnumber]
&®IONRELIGIONS [regionnumber]
So the data for Israel starts after the line
&&CVP 501
Important: In most cases, after editing regional data a cache file must be created to see the data in game.
This data applies from Supreme Ruler 2020 to all modern games, however some data may not be supported in all older engines.
The regional data CVP file contains "Regions" and "Groups". A group entry will combine a number of individual region entries (such as individual states or provinces into a country), it gets limited data and creates values by totals/averages of its group members. Low trailing numbers (1402, 1403, 1404, 1501) are used for regions and high trailing numbers (1499, 1599, 1699) are used for groups.
&&CVP Data Elements:
Key Value | Range | Description |
---|---|---|
regionname | Region Name | (the \Localize\LOCALxx\Scenario\Localtext-Regions.csv may override existing names due to localization issues)
|
blocknum | (0-127) | Default Block Number |
altblocknum | (0-127) | Alternate Block Number |
continentnum | Continent Number | |
mastergroupdata | FALSE | If set TRUE, then merging of grouped-in region data NOT done |
govtype | 1=Democracy; 2=Monarchy; 3=Communism; 4=Dictatorship; 5=Theocracy | |
govtypeapprove | (0.0-1.0)[6] | Values for Civilian approval of each govtype
|
loyalty | (0.0-1.0) | Default Loyalty for Region’s territory (Default 1.0) |
playeragenda | Default 'Agenda' for initial default priorities & stance
| |
playeraistance | (0-4) | AI Stance
|
refpopulation | (in M) | Reference Population |
buildavail | (A,B,C,…Z) | Equipment Research/Build World Region(s)
|
armsavail | (A,B,C,…Z) | Arms Sales/Grants World Region Predisposition (default none)
|
worldapproval | (0.0-1.0) | (former wmintegrity) World/UN overall approval (default 0.6) |
treatyintegrity | (0.0-1.0) | Rating for integrity of treaties & participation level (default 0.85) |
civapproval | (0.0-1.0) | Approval Rating from domestic general population (default 0.4) |
milapproval | (0.0-1.0) | Approval Rating of military leaders for gov't (default 0.5) |
envrating | (0.0-1.0) | Environmental rating (default 0.4) |
milsubsidyrating | (0.0-1.0) | World/UN Military Subsidy Rating |
domsubsidyrating | (0.0-1.0) | World/UN Economic/Domestic Subsidy Rating |
creditrating | (0.0-1.0) | Overall Credit rating, 0.5 is Normal/Default |
tourismrating | (0.0-1.0) | Quality/approval for tourists (%age) (default 0.1) |
literacy | (0.0-1.0) | Literacy level Percentage |
lifeexp | Life expectancy in years (actual value) | |
ageunder18 | // No Longer Used | |
ageover65 | // No Longer Used | |
avgchildren | // No Longer Used | |
crimerate | # of crimes per 1000 people (Default s/b world default?) | |
poptotalarmy | (#) | Total Army Soldiers (Active & Reserve)
|
popminreserve | (#) | Minimum Reserve Soldiers (default 10,000)
|
unemployment | (%) | Unemployed but Looking for Work Percentage (workforce%?) |
poppow | LATER (forum?) | // Prisoners of war (needs to be per region?) |
treasury | ($ M) | Starting Treasury – usually Budget Revenue/12 or GDP/50
|
nationaldebtgdp | (%) | Base Starting National Debt – %age of total Public GDP |
gdpc | ($) | GDP per capita |
gdptourism | (0.0-1.0) | Percentage of Region’s GDP Based on Tourism |
inflation | (-0.2-0.3) | Inflation rate (%age). Default 0.0% |
buyingpower | (1.0) | Set to 1 at start; current $1 value in buying power |
techlevel | 0-120 | Regional Tech level (100 = Year 2000 approximate) |
alertlevel | (0.0-1.0) | Alert Level of Region & Military; 0.0=Peacetime Standard |
fanaticism | (0.0-1.0) | Level of Religious Fanaticism in Civilian Population |
religionpop | (0.0-1.0)[12] | Population percentages adhering to each Religion
|
socialrating | (0.0-1.0)[8] | Starting / Baseline Social Ratings for each Social Category
|
efficiency | (0.1-1.2)[12] | Starting Industry Efficiencies (Default 0.8) |
stockdays | (Days)[12] | Starting Resource stockpiles in “Days of Demand”
|
stockadd | (#)[12] | Starting Resource stockpile additions in Units (Default 0)
|
flagnum | ID # of flag (0 to 255) for player (more?)
{flag number from \Graphics\FLAGBITSn.PNG} | |
politic | (-1.0-1.0) | Leader's politic, Socialist to Ultra-Conservative
|
partychoice | 0-2 | Party # being led, liberal/center/conservative 0-2
|
leaderpic | LeaderPic, or 0 to use Custom Pic (or n/a) | |
musictrack | Music Track #, 0 for none | |
bwmmember | (Y/N) | WM Member |
forcesplan | {unused at this time} | |
milspendsalary | ||
milspendmaint | ||
milspendintel | ||
milspendresearch | ||
RacePrimary | ||
RaceSecondary | ||
capitalx | {Map X coordinate of hex for capital} | |
capitaly | {Map Y coordinate of hex for capital} | |
masterdata | {makes this "group" override regional data for all regions grouped in} | |
nonplayable | ||
influence | (0-53)[4] | |
influenceval | (-1.00 to 1.00)[4] | as a percentage participation in the sphere/influence item |
&&GROUPING [regionnumber] {Region Numbers for regions in this group}
- [a] {a= region ID number for region to be included in group}
- There is a limit of 32 items in this list.
- Items can be regions or groups. Pregroup IDs to put more than 32 "regions" into a group.
&®IONTECHS [regionnumber] {Tech ID Numbers for initially known technologies}
- [a] {a= tech ID]
&®IONUNITDESIGNS [regionnumber] {Unit ID Numbers for initially known designs}
- [a] {a= Unit ID}
&®IONPRODUCTS RegionProducts
&®IONSOCIALS [regionnumber] {Initial Social Values}
- [a,b] {a=social service from 0-7, b=value from 0.0 to 1.0}
&®IONRELIGIONS [regionnumber]
- [a,b]