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Supreme Ruler Wiki
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Scenario Creator Tutorial
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Scenario Creator Tutorial
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== Map Editor - Procedural Generation == ...on to the map editor If you have read this before please note there have been some changes made to the map editor in update 9.1.250, this tutorial has been updated to reflect those changes. The biggest change is that you can now edit a file called DEFAULT.PPRF located in your Supreme Ruler game folder in Maps/DATA and generate the map based on this file. * If you edit the PPRF file you must reload the map you are working on to see the adjustments applied to your sliders * Any map you create will always start with the DEFAULT.PPRF data and you must use the sliders to change them or edit the file with a text editor * Currently you can only see the generation settings for each specific map when you load it into the map editor The main talking points for this part of the walkthrough will be focused on the newly added Procedural Generation options. To start you’ll have to load the Arena. Next step is to set the MAP SETTINGS. Because Arena 4A is meant for 4 players, set the Map Width and Map Height to 200. Clear the Background Image Name, as it is not needed, and toggle off the Background Image button. Finally, toggle on the Cylindrical World button and then click Apply (See Screenshot 8 below). '''Screenshot 8 - Map Settings''' [[File:Screen 8.png|frameless|407x407px]] Now click on the Cities tab, what you’ll see is 4 buttons used for procedural generation. The tire button is for resource settings, the mountain button is for altitude settings, the earth button is for humidity settings, and the yellow wand button is to generate the map. See Screenshot 9 below. '''Screenshot 9 - Map Settings''' [[File:MapEditor.png|frameless|512x512px]] For the Arena 4A map, the first settings adjusted were the altitude and humidity variables. Click the first Mountain button to open the Altitude Variables window. The only change to make is to set the Sea Level to -0.2. Setting the sea level to a lower level will increase the amount of land on the map, where as increasing it will reduce the amount of land (creating more islands). See screenshot 10 below. '''Screenshot 10 - Set Altitude Settings''' [[File:Altitude.png|frameless|355x355px]] Next Click the Earth button to open the Humidity Variables window. For these settings I adjusted all 3 of the Humidity Threshold settings to modify the amount of light forest, heavy forest, and jungles that will be present on the map. I also adjusted all of the Altitude Thresholds to reduce the amount of shore, hills, and mountains present (See Screenshot 11 below). IMPORTANT NOTE All three of the Humidity Thresholds are related to each other, and the same for the Altitude Thresholds. For example, the value of the first Humidity Threshold is represented by its distance from the left. The value of the second Humidity Threshold is represented by the distance between the first and second Humidity Thresholds. The value of the third Humidity Threshold is represented by the distance between the second and third Humidity Thresholds. The same concept applies for the Altitude Thresholds. Because of this, you will notice that when adjusting a related Threshold to be a higher value than the one/s below it, the one/s below will automatically increase to be the same value. '''Screenshot 11 - Environment Variables''' [[File:Humidity.png|frameless|375x375px]] Once you have adjusted all of the settings to your liking you are ready to generate your new map!
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