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Nuclear Weapons
In the Supreme Ruler series, nuclear weapons are a very powerful type of missile which does a notable amount of damage to facilities, units, and population. Nuclear weapons become available upon research of the "Nuclear -
Missiles
Submitted by Balthagor on Mon, 01/14/2013 - 19:20 Missiles are air-borne weapons with explosive payloads or warheads. SR2020 Missile units (MUs) are bombs, guided-missiles or ballistic missiles that are dropped, glided -
AI Params file
&&BUILDSEQUENCE - the equipment classes which will be built by the AI and Ministers, with options for Offense/Mixed/Defense preference&&UNITWEIGHTING - the weights given to different unit stats when the minister is considering building -
GR - Procedural Generation
The following is a description of all the variables used when editing procgen profiles in the asset manager. Procedural generation is done on 3 levels, the system level, the planet level and the region level -
Intelligence
Submitted by Balthagor on Mon, 01/14/2013 - 11:57 There are two types of military intelligence in SR2020 - research and spotting. Research consists of using the information panels to discover public, published facts about -
Objectives System
Objectives System implemented in SR1936 and later. Elements of an Objective: Newsitems Entry. Type must be'Objective' Usually created by'News' or'WM' Title/Headline, Body/Detail Wording If optional to player, include "Accept Objective -
Spotting Types
So what does all this mean? Spotting is done in a fashion similar to supply, it has a source and weakens over distance. each additional hex away, the strength is weaker. If the spot strength -
Creating a Cache
** These instructions apply to Supreme Ruler 2020, Cold War, 1936, Ultimate and Great War Instead of compiling all the Data Files every launch of the game, Supreme Ruler creates "cache files" with the needed -
Unit Command
Submitted by Balthagor on Sun, 01/13/2013 - 19:38 Unit Command (UC) is not a governmental "Department" as such, but is a game mode with its own special set of panels, designed to allow -
NewsItems
The NewsItems file (saved as DEFAULT.NEWSITEMS) contains information on in-game messages ("mail"/ "email" etc) that can be sent by the UN/World Market Information system, AI Regions, or Ministers. When writing newsitem text -
Scenario Files
Files with the.Scenario extension are used by the game to load scenario/campaign data for starting up a map. Starting with SRU Versions after 9.1.302, the game engine supports a file structure -
REGIONINCL
The.REGIONINCL files (&®IONINCL sections) are used to choose what regions are included in scenarios. They are plain text documents with a header and a list of regions ID#s that match entries in the -
Capturing Enemy Capitals
Submitted by Balthagor on Fri, 01/04/2013 - 19:24 Previous: When playing a game with the "Capital" Victory Setting, the player need only take a Region's Capital city to cause the entire Region -
Military Facilities
Submitted by Balthagor on Mon, 01/14/2013 - 08:30 Military facilities are complexes and node-structures dedicated to manufacturing, servicing and supporting your mobile units. These facilities are stationary Units, like cities, but they -
DEFAULT.PICNUMS
In the equipment file units are assigned a picture number. This file defines for the engine what parts of which 3D model should be used as well as the texture (default or override) to use -
Regional Data
Regional Data is loaded from a.CVP file (Country Variables/ Players) usually located in the\Maps directory. The file lists various information for all regions that have been defined for use on the map and -
Supreme Ruler The Great War
Supreme Ruler The Great War is the newest title in the Supreme Ruler series. It was developed and published by BattleGoat Studios. The game was released on August 1st, 2017. Buy now on Steam! -
Asset Manager
* Engine-ready Equipment files (.UNIT)* Engine-ready Tech files (.TTRX) -
Cabinet Ministers
Most of your government can be run by your Cabinet Ministers - the Artificial Intelligence (AI) assistants whose job it is to assist the player in the operation of their region's government. Before starting a -
GR - Subsystem Upgrades
Subsystem Upgrades are a combination of Tech Tree information, Upgrade stats information, an Picnums (mesh) information to represent upgrades in elements of a unit. Generally intended for space units in GR 0: Armour/ Shielding -
Tactics
Submitted by Balthagor on Fri, 01/04/2013 - 19:31 As was explained in previous chapters, tactics are what win battles. Your grand war strategy is executed using intelligent, efficient, aggressive tactics. Tactics are generally -
Workshop Uploader
See also Steam Workshop To upload a mod the first step is to decide what modification type to select. This will decide how the mod should be prepared before attempting to upload using the Workshop -
SR2020 Facilities
This summary is specific to Supreme Ruler 2020, although many of the same facilities exist in later SR games also. Resource Facilities[] Agriculture - Produces Food. Can only be built on arable land (use Agriculture filter -
ROE
Submitted by Balthagor on Fri, 01/04/2013 - 15:43 Below is a picture of the Defense/Defense Condition sub-panel. Descriptions A through E display the different settings available for the H, I and -
Govtype
As of version.255 Government Types have been moved to an external file. The data can be imported using&&GOVTYPE tags, see the example below.
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