Supreme Ruler Wiki
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
Supreme Ruler Wiki
166
pages
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
Editing
Steam Workshop
(section)
Back to page
Edit
VisualEditor
View history
Talk (0)
Edit Page
Steam Workshop
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===== Technical Details ===== Game Engine initializes Steam during application startup, before main menu display * Workshop items ''should'' be retrieved before menu is called, so that graphics and haps will load through the workshop sequence. * Items that load ''before'' workshop data is available: ** Splash screens (BltSplashScreen) - pubsplash, splash, splashme/box **''If Workshop data arrives in time, everything else should be OK'' *When a new Workshop MAPS game is started, all graphics (textures) are unloaded **This will force the game to use any graphics in the MAPS workshop folders first **This may cause brief visual anomalies when starting a new game **Other workshop changes (ie turning MODS items on/off) usually require a game restart. **There are some items (ie FONTS pages, Cursors) that can't be modded in MAPS files, as they are not unloaded. File Loading Sequence - stops at first found: # If MAPS: MAPS workshop path # If not MAPS: Loop through each MODS path looking for Scenario Path overrides # If not MAPS: Scenario Path in Default installation # Default installation ''For Example - loading Sandbox SR1940, looking for Default.WMData'' # ''Look through all MODS : <Modpath>\Sandbox\SR1940\MAPS\Default.WMData'' # ''Sandbox\SR1940\MAPS\Default.WMData'' # ''MAPS\Default.WMData'' ''For Example - Loading MAPS Workshop Scenario SRNEW, looking for Default.WMData'' # ''<Mapspath>\SRNEW\MAPS\Default.WMData'' # ''MAPS\Default.WMData''
Summary:
Please note that all contributions to the Supreme Ruler Wiki are considered to be released under the CC BY-NC-SA
Cancel
Editing help
(opens in new window)
Follow on IG
TikTok
Join Fan Lab