Supreme Ruler Wiki
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
Supreme Ruler Wiki
166
pages
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
Editing
Supply Model
(section)
Back to page
Edit
VisualEditor
View history
Talk (0)
Edit Page
Supply Model
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
= SR2020 Warfare Guide - Chapter 14 - Supply = Submitted by Balthagor on Fri, 01/04/2013 - 20:29 All of your military Units - land, sea, air and facility units are worthless without a source of Supply. No supply = no beans, no bullets, no buildings and no billets. Supply is generated by cities (settlements), bases and factories. It flows across your Region via roads and railroads where it furnishes fuel, material and energy to your Units. Combat is impossible without the logistical support furnished by the Supply system. Defensive combat within your own Regions is usually not a problem, unless you have moved your Units to some remote hex far from roads and improvements. Naval units in your supplied home waters are automatically re-supplied with fuel, supplies and missiles as long as they stay on your supplied sea hexes. Aircraft can only re-supply from air-fields, or in some cases from air tankers or aircraft carriers. In heavily supplied allied Regions their supply will sometimes "spread" over the friendly border and into your Region. However you will still receive your own supplies, not theirs. At sea, supply is generated by sea-piers and these supplies "flow" along the sea hexes along your coasts. This ocean supply effect decreases as you move farther from the sea-pier. Transport ships can be used to re-supply naval units in un-supplied waters. Friendly Oceanic Complexes (oil platforms) can be used to resupply your ships and landed helicopters and VTOLs. When invading another region you can quickly out-run your "supply line" that reaches back to your established Region. Since new supply is generated by "improvements" like cities and bases, it is possible to generate new sources of supply as you advance and capture the enemy's structures. However it takes two days for a captured city or base to begin producing and distributing supply again and any such structure that you captured will automatically be damaged during the turnover of ownership. Otherwise your force will have to rely upon supply trucks and aircraft, or else they will have to stop and wait unit the supply line from your established Region spreads to their current location. This is why it is vital that you include supply units with any land or sea force of units that you deploy. Supply units have the ability to load discreet supplies such as fuel and cargo from supplied hexes and then deliver them to your supply-hungry units at the battle-front. Land units can receive re-supply from supply trucks or from supply aircraft that hover overhead. Supply units air-dropped into enemy territory will land empty of supplies, so your airborne assault teams must rely upon their on-board supplies and fuel or else receive them from fly-over transport aircraft. Ships can be re-supplied from tankers, carriers and transport ships that are not otherwise full of passenger units. Be aware that some transport ships are huge and take an extremely long time to re-load, even in very well supplied hexes. If you give your DM control of you supply units it will do a pretty good job re-supplying your units. Otherwise give your supply units plenty of initiative via the ROEs and set them to "Patrol" between the battle-line and a well-supplied hex. This bears repeating - include supply units with any land or sea force of units that you deploy. == Unit Freeze == If you set your combat units with enough initiative in the ROE's, they will leave the battle-line on their own once they run low on supplies. Artillery runs out of supplies quickly and are infamous for doing this. This is an awkward, hard-to-manage situation. But a worse situation is when you land units do run out of supplies at the battle-line. Even if they have fuel, they will not move until they are re-supplied. This is referred to as "Supply freeze". Land units without supplies will not accept your commands. When you check their status box, under "Orders" it will say "Awaiting supplies". Meanwhile your frozen units are defenseless from enemy attack. Another situation where unit freeze can occur is if your units are located in a neutral region on a transit treaty. If you DOW this Region then suddenly all of the supplies will disappear from your Units and they will all "supply freeze" until your supply units can re-supply them.
Summary:
Please note that all contributions to the Supreme Ruler Wiki are considered to be released under the CC BY-NC-SA
Cancel
Editing help
(opens in new window)
Follow on IG
TikTok
Join Fan Lab