Terrain File
The terrain properties are defined in the DEFAULT.TERX file found in the /Maps/DATA folder. The file can be opened in notepad or renamed as a .csv to be opened in a spreadsheet program. The file contains headers but no details about the data:
- TSetx and RaXxx columns unused
- Mx columns are movement penalties for moving through the terrain based on the movement types. These are the same movement types that can be assigned to a unit in the DEFAULT.UNIT file.
- Dx columns are Defense values based on the attack type as per units (Ground, Air, Indirect, Close)
- Sup - undefined
- Wear - undefined
- Entrch - Entrenchement bonus
- Nav? - True = naval
- Trp? - True = Tropical
- Des? - True = Desert
- Alp? - True = Alpine
- Frz? - True = Freezable
- Vis? - True = Low Visibility
All columns after this point define what mesh/textures to use for a given terrain type.
- TxB1.1 - Texture #1
- specified by the terrain ID#
- TtB1.1 - Transparency of texture #1
- Value from 0.00 to 1.00. Blank means default from the engine (currently 0.75)
- NoRot - Disable rotation of mesh with texture #1?
- 1/Y = Do not rotate Texture
- NoHM - Disable HexMask for texture #1?
- 1/Y = Do not use hex mask on texture
- TxB1.2 - Texture #2
- specified by the terrain ID#
- TtB1.2 - Transparency of texture #2
- Value from 0.00 to 1.00. Blank means default from the engine (currently 0.75)
- NoRot - Disable rotation of mesh with texture #2?
- 1/Y = Do not rotate Texture
- NoHM - Disable HexMask for texture #2?
- 1/Y = Do not use hex mask on texture
- Fx1.1 - Mesh #1 (feature) to be shown in the hex
- specified by the terrain ID#
- FTx1.1 - Texture to be used on Mesh #1
- specified by the terrain ID#
- FTt1.1 - Transparency of texture to be used on Mesh #1
- Value from 0.00 to 1.00. Blank means default from the engine (currently 1.00)
- FxSc1.1 - Scale of Mesh#1
- Any float value
- NoRot - Disable rotation of mesh#1?
- 1/Y = Do not rotate the mesh
- NoHM - 1/Y = Do not use hex mask on the texture of mesh #1
- Used for trees where the
- Fx1.2 - Mesh (feature) to be shown in the hex
- specified by the terrain ID#
- FTx1.2 - Texture to be used on Mesh #2
- specified by the terrain ID#
- FTt1.2 - Transparency of texture to be used on the Mesh
- Value from 0.00 to 1.00. Blank means default from the engine (currently 1.00)
- FxSc1.2 - Scale of Mesh#2
- Any float value
- NoRot - Disable rotation of mesh#2?
- 1/Y = Do not rotate the mesh
- NoHM - 1/Y = Do not use hex mask on the texture of the mesh
- Used for trees where the
SR2020 Terrain Tiles[edit | edit source]
Submitted by Balthagor on Tue, 01/15/2013 - 17:38 In Supreme Ruler 2020 there are 16 terrain types.
All land types except 'Mountain' may be flat-ground or high-ground; Mountain terrain is always high ground.
Terrain | Land Units? | Naval Units? | Notes |
---|---|---|---|
Plains | Yes | No | Easily traversable by wheeled and tracked units. |
Rough | Yes | No | Slight penalty for wheeled units. |
Light Forest | Yes | No | Penalty for Tracked, greater penalty for wheeled. |
Dense Forest | Yes | No | Penalty for Tracked, greater penalty for wheeled. |
Jungle | Yes | No | Penalty for Tracked, greater penalty for wheeled. |
Swamp | Yes | No | Penalties for both Tracked & wheeled. |
Semi-Desert | Yes | No | Penalty for wheeled units. |
Rough Desert | Yes | No | Penalty for Tracked, very high penalty for wheeled. |
Mountain | Yes | No | High penalty for Tracked, very high penalty for wheeled. |
Tundra | Yes | No | Penalty for Tracked, very high penalty for wheeled. |
Coast | Yes | No | Penalty for Tracked, very high penalty for wheeled. |
River - Narrow | No | No | No Naval Units; Amphibious land units only |
River - Wide | No | Yes | Naval Units and Amphibious land units only |
Lake | No | Yes | Naval Units and Amphibious land units only |
Ocean | No | Yes | Naval Units only |
Impassible | No | No | Impassible to all but air units |