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Warfare Guide - Land Units
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Warfare Guide - Land Units
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== Infantry == The infantry class consists of combat units, designed to move or air-drop onto enemy hexes, and capture them. They can also assist you in holding and defending your own Region. This class consist of both soft and hard, armored units. Some are mobile and mechanized but others are dismounted foot-soldiers that rely upon Transport units in order to move long distances. The basic Infantry types are Conscript, Marines, Airborne, Ranger, Light Infantry, National Guard and Engineer. Most regions will start out with some or all of these Unit designs, but more sophisticated Units designs may need to be researched. === Armament === Dismounted Units are armed with small-arms such as automatic assault rifles, light machine guns, RPGs and explosives. Mobile infantry Units mount larger caliber machine guns and small-bore cannon. The offensive and defensive values of all of your units will improve as your tech level increases and your Research Department discovers new defense-related technologies. Foremost among these is new weapons technologies that increase the fire-power of your new Infantry units. Some of the high-tech Weaponry technology that you can obtain at various tech levels are listed below: * TL Weapon Type * --- ---------- * 114 Electro-Thermal Chem Guns * 116 Basic Microwave Weaponry * 117 Electro-Magnetic Guns * 124 Laser Cannons * 124 Electro-Magnetic Rail Gun * 126 Laser rifles * 138 Phaser Cannons * 142 Ion Burst Weapons === Engineers === Engineering Units specialize in the construction and repair of facilities like bases and factories. An Engineer constructs by default without receiving a formal "Construct" command. The construction effect reaches not only the Engineer's hex, but also the hexes immediatley surrounding them. If an Engineer is commanded to Entrench then it stops construction. There are both mobile and dismounted Engineer units. Engineers, being infantry can capture territory Engineers are fierce fighters with high close combat offense and defense. The ECB (Engineer Combat Battalion) Engineer is air-droppable which makes it very useful when you need an engineer quickly in a remote location. They are also expert in demolition so they can both build and destroy. Engineers cannot repair other Units. === Dismounted === Dismounted units have no motor vehicles to transport them so these Units consist of battalions of foot-soldiers. These "ground-pounders" can move slowly on foot for a certain distance each day, but in general it is best to garrison them or transport them with supply trucks or by air. In general, dismounted units suffer from limited ammunition and supplies since they have no vehicles to store and transport them in. They are armed with small-arms and explosives. Common foot units include Conscripts, Marines, Foreign Legion, Airborne, Ranger and Green Berets. Units such as Marines, Special Forces and Airborne can be air-dropped. Advanced foot units such as Special Forces, Exoskeleton and Advanced Warrior Infantry are fierce fighters. The following high-tech research discoveries can either enhance the combat stats of your dismounted infantry or allow you to build newer more powerful foot-soldiers at the listed tech levels: * TL Technology * --- ---------- * 96 - Military Body Armor * 103 - Military Body Armor II * 104 - Upgrade Infantry Protection * 111 - Land Warrior Systems * 113 - Military Body Armor III * 117 - Chameleon Armor * 118 - Upgrade Infantry II * 121 - Leap Infantry * 121 - Nano-metal Body Armor * 124 - Exoskeleton Technology * 125 - Upgrade Infantry II * 140 - Cyborg Soldiers * 151 - Advanced Chameleon Armor === Airborne === Airborne units can be parachuted onto any land hex in the world from transport aircraft. Some of the airborne, dismounted "foot-pounder" types include Airborne, Marines, Green Berets, Airborne ECB Engineer and Ranger units. All Special forces units are air-droppable. Some of the mobile airborne units are: APCs, Mechanized Reaction Force and the M113 MTVL. Airborne assaults give the enemy little or no warning of the approach of your units and allow you to skip over heavily defended enemy areas. Enemy AA is however a serious threat to the drop aircraft and their passengers. In addition you will probably be dropping your units into enemy hexes that lack supply, so your units will need to be able to fight and defend themselves for at least two days after they capture the enemy drop-site. It is often wise to re-supply them with continued passes by transport aircraft with needed supplies. There are other non-infantry types of airborne Units within the other Land classes such as air-droppable artillery, light tanks, AT and supply units. === Special Forces === There is a unit type called "Special Forces", but here we are discussing the broader class of dismounted Land units that have received special intense battle-training. Special Forces units include Green Berets, Rangers, Marines and of course Special Forces. One of their distinguishing traits is that they have 35 small teams of about 5 highly trained personnel, instead of many large battalions of 10-18 personnel. They are stealthy and possess superior combat statistics. SFs can travel farther faster, and their offensive and defensive statistics are superior to those of the average "foot-pounder". SF units are also more costly and take longer to build. All Special Forces units are air-droppable. === Mobile === Mobile Infantry units travel in motorized vehicles that may or may not be armored. All are armed. Engineers, National Guard and Light Infantry travel in HUMVES or light trucks and so are soft targets. Other tougher mobile units travel in battalions of armored vehicles such as Armored Personnel Carriers (APCs). Mobile Units can be either tracked or wheeled. Tracked Units can move more easily over rough terrain, but wheeled Units can travel faster on roads and flat terrain. Light infantry is armed with small-arms and explosives. Heavy armored infantry is discussed below. These units require petroleum fuel that is subtracted from your Region's stockpile. If your stockpiles run out and you cannot manufacture or buy more petroleum then your mobile units, ships and planes will stop moving until they are refueled. These units can move a certain maximum distance at a speed determined by the terrain and by their ROE speed settings. Mobile units can only be transported by sea or by heavy air transport. ==== Armored ==== Certain mobile infantry units have light or medium armor. This armor increases their defensive stats but slows them down and limits their supply and range. The following are some important types of U.S. armored vehicles: * APC - Armored Personnel Carrier * LAV - Light Armored Vehicle * IFV - Infantry Fighting Vehicle * ICV - Infantry Combat Vehicle Most armored units are armed with heavy machine guns or small-bore cannons. Specialized weapons like AA missiles, anti-tank weapons or mortars are often mounted on armored vehicle bodies, but then they are classified as AA, AT or Artillery units, not as Infantry. Armored units do a good job of protecting their passengers from rifle and indirect artillery fire, but are more vulnerable to close combat and air attacks. The following are some important high-tech armor technologies that you can research at various tech levels: * TL Armor Type * --- ---------- * 60 Spaced Armor * 62 Reactive Armor * 78 Composite Armor * 82 Advanced Composite Armor * 106 Active Protection System Armor * 116 Advanced APS-KE * 118 Self Healing Armor * 121 Nano-metal Body Armor * 122 Electrically Charged Armor
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