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Warfare Guide - SR2020
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Warfare Guide - SR2020
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=== Taking Territory === As has been established, your Units can capture Enemy controlled hexes. Normally the units of one region cannot enter an enemy hex if they have been spotted by that hex's defenders and so long as the hex is occupied by the enemy. A hex that contains your unit(s) and at least one Enemy unit is a zone of contention (ZOC). This can only occur on land in two ways: when your units are set to Stealth Mode and enter an occupied enemy hex or when your airborne units air-drop into an occupied enemy hex. If you stage a stealth attack or airborne assault on a garrisoned hex while all of the hex's defending garrisons are entrenched and hidden then when your attack force enters the hex and un-cloak the hex will change ownership and become yours. Only combatant land and sea Units can capture territory. Artillery, aircraft and supply units cannot capture territory. Furthermore, combatant Units set for Stealth Mode cannot capture territory either. However if their Stealth mode is switched off while they are within an un-contested Enemy hex they can capture it. When a Unit captures an Enemy hex there is a one-day delay before supply will flow to that hex plus another day for it to accumulate. This is easily seen after a Region is conquered - all of the Region's captured Unit's indicator bars will turn red for 24-hours, after which aircraft that have run out of fuel may be seen to fall from the sky and crash. Afterwards it may take a long time for supply to re-flow throughout the captured region. This supply lag also represents a big obstacle to attacking Units that advance onto new Enemy territory. This will be discussed in detail later in this article.
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