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Warfare Guide - SR2020
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Warfare Guide - SR2020
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== Declaring War == It was once said that "War is politics by other means." and these other means are frequently used in SR2020. Control of the game map by the use of military force is a direct and often effective method of becoming Superme Ruler and of winning a Campaign. But before you jump into any wars, we need to first explain some of the ramifications and subtilties of declaring war on the other Regions of the game Map. Remember - victory in SR2020 can be achieved by non-military "other means" by using game Victory Condition settings such as "Diplomatic Score", "Unification" or "Total Score". Diplomacy can gain you peaceful access to another Region's territory (especilly an Ally's) where you can stage your military units and access your supply system. But you cannot make foreign territory and its resources yours without a state of war in which your military Units can actually occupy and take possession of the foreign hexes. War is the only way to gain control of the resources and territories of other Regions, and you can only attack foreign units and capture the hexes of those Regions that you are at war with. War in SR2020 is closely tied to a political quality that the game refers to as "casus belli" or CB. In Latin this means "justification for war" and the game tracks it for every Region in relation to every other Region on the Map. The game begins with certain pre-programmed amounts of CB between Regions, depending upon the game's difficulty settings and the cultural, religious, political and military contrasts between Regions. During the game the actions of other Regions towards you and to your Allies contributes positive or negative amounts to your CB towards them and vice-versa. Glossary of Diplomatic Terms A major source of CB against a Region (especially towards large, powerful ones) is that Region's military building capacity or "build cap" (MilCap). This is the "military contrast" that was mentioned above. If you Region's MilCap is one of the top five on the map then other Regions will automatically have a CB bias against you, and this CB can grow as time passes. The other Region's proximity to you also enhances this source of CB. There are two types of war that you can initiate directly - a formal Declaration of War (DOW) via your State Department or a war sparked by your Region's unit(s) trespassing on the other Region without a transit treaty - a "War On Incursion" (WOI). A WOI may entail less CB than a DOW. Declaring a war in SR2020 without adequate CB/justification has serious repercussions. A DOW without 100% CB will cost the attacking Region heavily in diplomatic standing (CB) with the rest of the world. And not just from the Allies of the attacked Region. Loss of diplomatic standing also means a loss of trade and standing with the U.N. War is a two-way street - you may easily be DOWed long before you get the opportunity to DOW another Region. This could be good or bad, depending upon your intentions. If all you want is peace then this is an unfortunate turn of events. But you can reverse this because your will gain a great deal of diplomatic good-will if you are able to propose and successfully negotiate a peace treaty with the belligerent Region. Or you may have been spoiling for a fight - waiting for a good reason to conquer another Region or to appropriate some of its resources.
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